Blender:
– Cloth simulation based rig
– Bones (Armature) with IK connected to cloth rig
– Geo nodes animated grass and weeds
– Advanced material setup with displacement maps
After Effects:
– Color correction, chromatic aberration, lens blur effect
Assets (grass and weeds) – Quixel:
https://quixel.com/
Textures & HDRI:
https://ambientcg.com/
https://polyhaven.com/
Background:
https://depositphotos.com/