Project 002.022 – Blender Study – Well Can Barnacles – Audio

Blender:
– Displacement texture animation
– Dynamic paint physics animation
– Cloth simulation based rig
– Geo nodes animated grass and weeds

After Effects:
– Color correction, chromatic aberration, lens blur effect

Assets (environment scans) – Quixel:
https://quixel.com/

Assets (plants & weeds) – Graswald:
https://www.graswald3d.com/

Textures & HDRI:
https://ambientcg.com/
https://polyhaven.com/